home *** CD-ROM | disk | FTP | other *** search
- Rabid Cat Software's !3DLife v1.0 Jan 1992
-
- BACKGROUND
- ----------
- Since time immemorial (or for a few years anyway) many implementations
- of John Horton-Conways original LIFE have been available. Most of these are
- sort of not very good, and there's so many of them the whole scene's a bit
- depressing. Now I do like to see a nice multi coloured Cellular Automata,
- the type of which people who are interested in LIFE and stuff like that
- sometimes write, but there's not many of them about either. My own !Splodge
- program's a bit crap because the colours all change and flash in a horrible
- manner, and it does your head in after a bit. However, all is not lost, for
- now no longer need you be bored by distinctly 'flat' looking LIFE or stare
- vacantly for hours at flashing colours. Yes at last! Its here! Its taken me
- ages to write! (and its still not properly finished). A true Cellular
- Automata for the 90s, 3-DIMENSIONAL LIFE !
-
- 3D LIFE is not a new idea, in fact I think you can already get a PD
- version for the ARC, I first read about it in A.K.Dewdenys 'The Armchair
- Universe' which is a well excellent book all about things to do on
- computers, and I would recommend it to anyone who's interested.
- Basically the idea is exactly the same as LIFE, a space is split into a
- grid, each space in the grid is a cell which can either be alive (i.e there,
- as in 'present') or dead ( not there ). At each tick of a cosmic clock every
- cell assumes a state that is entirely dependent on its previous state and
- the previous state of its immediate nieghbours.
- The only difference with 3D LIFE is that the space in which all the action
- takes place is 3-dimensional one rather than a flat plane, and whereas in
- normal LIFE each cell has 8 potential nieghbours in 3D LIFE there are 26
- possible nieghbours, therefore making 3D LIFE more than 3 times as much fun
- as normal LIFE !
-
- As it's 3D, that makes representation a little bit harder, in my program
- the cells are little cubes ( or spheres ) and its like a sort of isometric
- projection. You can freeze the action if you want, and look at the cubes
- from different sides, also you can shift them about in the workspace ( ie if
- there were something interesting in one corner you could shift it to the
- centre, without affecting the processing ). You can't look at the cubes from
- any angle and there's no perspective or any flash stuff like that, because
- that would need filled in vector graphics, and I don't know how to do that.
-
- You can change the workspace size, and if you make it flat ( ie 1 high ),
- with the right rule it runs normal 2D LIFE ! (that'll keep the old hippies
- happy - keeps me happy anyway). Anyway there now follows a concise set of
- instructions for all the available functions. Also you might like to load up
- the ViewMe file into !Draw, Yeah I know its self indulgent but its took me
- long enough to write this program so I think I should be able to do what I
- like.
-
- Oh right, nearly forgot the best bit, Multisync monitor owners prepare to
- be amazed - there are two complete sets of graphics for this program, thus
- implementing a full Multisync version with quite nice graphics. Enjoy it
- while it lasts Multisync monitor owners, I'm not going to do it again, too
- much like hard work !
-
-
- INSTRUCTIONS
- ------------
- These instructions are fairly comprehensive, but I think they only need to
- be refered to if you have a problem, the best bet is to mess around with
- the program. Check out the ideas section at the end of this for some things
- you might like to try.
-
- When the program starts you will see some small cubes moving about in the
- centre of the screen. These cubes occupy a space which is 14 cubes high by
- 14 cubes across by 14 cubes deep. This is just the way the program starts,
- this space can be any shape or size up to 30 x 30 x 30 ( or 62 x 62 x 62 if
- you have enough memory ).
- In the corners of the screen ( out of the way of the cubes ) there are
- four coloured triangles with various icons in them. Clicking the mouse on
- these icons provides full control over the program, there are no other
- screens or menus you need to know about. These are the functions the icons
- control :
-
- TOP LEFT TRIANGLE (grey) This contains :
-
- - The program title ( 3D LIFE ).
- - Some moving arrows ( click on these to turn the effect on and off ).
-
- "B" Icon - this toggles between Small Mode, max space size 30 x 30 x 30
- cubes, and Large Mode, max size 62 x 62 x 62 cubes. When in
- Large Mode the icon is highlighted by a yellow border, this
- mode is only selectable if you have enough memory, if you don't
- an error message will be produced and the program will exit.
-
- "M" Icon - this toggles between multisync mode and normal mode, it is an
- option only available to multisync owners, and the icon will
- not even appear if you don't have one. Multisync owners however
- may prefer normal mode operation as the program runs a bit
- faster.
-
- WARNING: Both these operations re-run the program and lose all current
- statuses and operations that may have been set up.
-
- TOP RIGHT TRIANGLE (blue) This contains :
-
- Rotator - This rotates at a speed dependent on the speed of program
- operation. Click on it to stop/start it rotating.
-
- Yellow There are four of these all together, they rotate the cube
- arrow - formation within the space by 90 degrees, in the direction
- in red of the arrow. The formation is otherwise unaffected, and this
- allows the cube formation to be viewed from different sides.
-
- --- Rule bar ---
-
- This is an important function. The bar shows the current rule that governs
- the action of the cells, it is split into two rows of 27 symbols. The top
- row shows the fate ( i.e the state in the next generation ) of a cell that
- is currently live, i.e. 'there', whereas the bottom row shows the fate of a
- cell that is currently dead i.e. 'not there'.
- The 27 symbols respectively show the fate of a cell with 0 to 26 (the
- maximum possible) live nieghbours ( the nieghbours are the cubes immediatly
- adjacent to the cube in question, and those on the corners ).
- On the rule bar, a white block represents a cell that becomes alive, a
- dark red one a cell that becomes dead.
- This is made clearer by the text below the rule bar, as the mouse pointer
- passes over the rule bar the text changes to show what the block pointed at
- implies. E.g. If the pointer were pointing at the top leftmost block, and
- this were dark red, it would say,
-
- ALIVE CELL WITH 0 ADJACENT BECOMES DEAD
-
- The rule can be changed by clicking on the blocks in the rule bar, this
- toggles them between 'BECOMES LIVE' and 'BECOMES DEAD'. Or alternatively
- rule editing can be done by clicking on the text below. The first word
- toggles between "ALIVE" and "DEAD". Clicking on the number counts it through
- from 0 to 26, and clicking on the final word toggles it between 'BECOMES
- DEAD' and 'BECOMES ALIVE' - and by this method the rule can be changed.
-
- See the final section, "IDEAS", for some good rules to try.
-
- BOTTOM LEFT TRIANGLE (yellow) This contains :
-
- Quit - Click on this to exit to desktop.
-
- Formation - These 6 arrows in red discs shift the cube formation about
- Shift within the cube workspace. Each arrow shifts in the direction
- it points in. If 'Wrapping' (see later) is on, then any cubes
- that go off one side reappear on the other, leaving processing
- unaffected. However if 'Wrapping' is off cubes that go over the
- edge are lost forever.
-
- HLT - This freezes the processing allowing the cube formation to be
- examined. When the program is frozen the HLT icon is
- highlighted by a moving border. Click on it again to resume
- processing.
-
- 'S' - This becomes highlighted when the processing is frozen by
- 'HLT', clicking on it causes the program to go on a single
- step at a time.
-
- Random This is the left most of the three main icons. When clicked on,
- Start - this clears the cube area and then randomly spreads 'live'
- cubes about. The density of the cubes in a random start can be
- varied by the 'Random %' icon in the bottom right triangle
- (see later).
-
- 'r' - This performs the same function as above, but the Seed used
- Random for the random generation is the same as that used by the last
- Restart Random Start. i.e. this repeats exactly the last Random Start
- ( if something interesting happened then you can watch it all
- over again, perhaps freezing processing at interesting spots,
- etc).
-
- File This is in the centre of the three main icons. When this is
- Start - clicked on, the cube area is cleared and replaced by the
- formation of cubes held in the current File. This file contains
- a 2 x 2 x 2 block at the start of the program, but this can be
- replaced by any formation of your own (see File Save below).
-
- ----EDIT MODE----
-
- The rightmost of the three main icons toggles Edit Mode on or off, when
- on, this icon is highlighted by a moving border.
-
- Edit Mode is for you to define your own cube formations and the run them
- with whatever rule you choose to see what happens. This is very useful
- for looking for Gliders or Stable formations etc. This how it works :
-
- 1) First freeze the processing with 'HLT'. (This is not essential, but if
- processing is not frozen any formations you are editing will be
- destroyed before you get very far !)
-
- 2) Switch on 'Edit Mode'. The Edit Mode icon will become highlighted, and
- also the front plane of the cube block will become highlighted, as all
- the cubes in that plane will become a different colour.
-
- 3) The highlighted cubes can be edited by clicking on them with the mouse
- pointer. This will toggle them between alive ( 'there' ) and dead
- ( 'not there' ).
-
- 4) Any one of the 3 front planes ( left,right and top ) can be highlighted
- and edited clicking on the 'Plane Switch' icon ( bottom right corner of
- the yellow triangle) switches which one is highlighted.
-
- 5) By editing the front planes, and by use of the 'Formation Shift'
- functions (see above), any formation of cubes can be designed.
-
- File Save - When you have created a formation in Edit Mode, to store it
- temporarily while you run it, (so the original formation can
- be called up again at any time), click on the 'File Save'
- icon. (This is the small icon with the red "F" next to the
- blue cube).'File Start' will then restart processing from
- the saved file.
-
- Plane - Switches editable plane when in Edit Mode ( see 'EDIT MODE'
- Switch above).
-
- BOTTOM RIGHT TRIANGLE (red) This contains:
-
- Cube space - The three numbers with arrows to either side show the size
- Adjusters of the physical space in which all the action takes place.
- The numbers are the size of the dimensions in cube units,
- i.e. 10 x 10 x 10 means the space shown is 10 cubes high,
- by 10 cubes wide by 10 cubes deep. The size of each dimension
- can be cahnged at any time by clicking on the arrows at
- either side.
-
- Wrapping - Clicking on 'W' Toggles wrapping on and off. Wrapping governs
- how the edges of the cube space act. With wrapping 'on' cubes
- at the extreme edge of the space touch ( imaginarily ) the
- cubes at the opposite edge, thus the space 'wraps' around on
- itself. With wrapping 'off' a dead zone it set up around the
- outside of the cube space, so any cube at the edge of the
- space will get a reading of zero ( dead cell ) for all
- nieghbours beyond the edge of the space.
- ( When wrapping is on the 'W' becomes yellow )
-
- Lights - Clicking on 'L' toggles the flourescent tube lighting effect
- on and off.
-
- Rnd % - The bar at the extreme right controls the percentage of cells
- that become alive on a random start. The higher the bar the
- greater the percentage of live cells.
-
- Speed - The arrow pointing to the scale between the hare and the
- Control tortoise controls the speed of the program operation, the
- nearer to the hare, the faster the program runs.
-
- Cube Type - Clicking on the icon with the picture pf a cube in it changes
- the image of the cube used in the display. Different size
- cubes and spheres are available for the best viewing effect.
-
- Pallette - Clicking on the icon with the pallete in the centre of it
- changes the colour of the displayed cube image.
-
-
- IDEAS
- ---------
-
- -- Good Rules To Try --
-
- One class of rules that are easy to talk about are those that consist of
- a range of numbers of nieghbours that a cell becomes alive with, for both
- dead and alive cells. Eg. a live cell stays alive with 4-5 nieghbours only
- (inclusive) a dead cell becomes alive with 5-6 nieghbours. These type
- of rules lend themselves to an easy notation, the live cell values first,
- the dead ones second. Eg. the above rule could be called LIFE 4556. Other
- rules similar to this are worth experimenting with, LIFE 5667 for example.
-
- The main things to find in any potential LIFE are, stable forms, multi
- stable forms ( flips between two or more forms ) and gliders ( multi stables
- that 'move' across the screen ). All these forms can be found in normal 2D
- Life, and any good analagous 3D Life will produce them. Gliders are the
- hardest things to find, and the most prized, I know for a fact that there is
- a 3D Life rule ( possibly LIFE 4556 ) that has one, but I can't remember
- what it looks like.
-
- Other things to try include running 2D Life. The rule for 2D Life is that
- a dead cell with 3 nieghbours becomes alive, and a live cell with 2 or 3
- nieghbours stays alive so in the above notation this becomes LIFE 2333.
- Set the cube space up so it's flat i.e one dimension = 1, and a certain rule
- will run normal Life, depending on whether Wrapping is on or off, I'll
- leave it to you to discover what the rule is.
-
- For more ideas I suggest the book 'The Armchair Universe' by A.K.Dewdeny.
-
- Finally, anyone who finds a good rule, or any gliders or anything, I would
- like to hear about it. Or for any other comments about the program or
- whatever, you can write to me.
-
- John Hedley
- 15 Hill Rise
- Trowell
- Nottingham
- NG9 3PE
-
-
-
-
-